Archived Pages from 20th Century!!
you are coming to view 3d Illustrations, you can jump directly to the Rendering
Tuesday, March 31, 1998
notice-Please read! (It's not what you might think)
encourage you to print any of these images
your own use, but for those of you want them direct from me,
am now selling Limited Quality, Express Edition
of any image from this site.
for Motion Capture Girl
for an image I am currently working on.
in the series Polygon Economy.
this series I am trying to find out what is possible
low amounts of data-small texture files and low polygon counts.
is essentially a reaction to the notion in computer graphics
the machine makes the art. As if
expense of the machine and the quantity of data
the value of the image.
object files of two torsos I am working on, both unfinished.
is for those of you asking to see some models
mine as examples of my modelling technique.
Still Life 2
trying to explore a painterly nature through CG media.
does not mean I am trying to make CG look like a painting
the use of "art" filters,
rather I am trying to identify what can be painterly
computer graphics' own nature.
grain in the image above is the result of
conversions to indexed palettes.
Still Life 1
in the above series.
small portion of my Texture Library-
used for surfacing in 3d renderings.
series of scans from various flatbed scanners.
Lagooon from Riven: The Sequel to Myst.