Archived Pages from 20th Century!!
Activision | Reviewed by: Chris McMullen | ||
Author: | Adeline | Price: | Retail:£39.99 UK |
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Category: | Scrolling Beat-em-up | Released: | September 1996 |
Platform: | DOS. | Version: | Release |
Multiplayer: | None. | Under Win95: | Satisfactory |
Graphic modes: | 320x200x256, 320x400x256, 640x480x256 |
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Controls: | Keyboard, joypad. |
Sound devices: | G.U.S., Soundblaster cards, Soundscape, MS Sound System, General Midi, Roland |
Computer | Memory | HD space | CD speed | |
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Minimum | 486-66 | 8M | 10M | x2 |
Reviewed on | P133 | 16M | 10M | x4 |
Recommended | 486-66 | 8M | 10M | x2 |
Imagine; if a person killed their great grandfather when he was a boy, they themselves would cease to exist. But if they didn't exist, who was it who killed the great grandfather? It makes my brain hurt just trying to think about it. And so, you'd think that it wouldn't be in the best interests of mankind, for someone to work their way through time, killing and maiming everyone who they came across. But that's exactly what you're encourage to do, in Adeline's latest release, Time Commando.
And everything's fine, until a rival power gets wind of this breakthrough, and decides to throw a spanner in the works. Or more accurately, a virus. One of their agents introduces a computer virus to the central computer, which then goes a bit mad. The time bubble begins to expand, dragging in everyone in the complex. And this is where you come in. Taking the part of Stan, the one person left in the building, you leap selflessly into the time bubble, determined to get rid of the virus that is even now spreading through the system. Trouble is, the virus isn't too happy on being removed from the computer, and it sends its computer-generated minions after you. It's therefore up to you to pummel your way through baddie after baddie, through a total of nine time periods. And it isn't going to be easy.
Pass me those pliers will you?
The game plays like a cross between Rebel Assault and the combat sections of Alone in the Dark. You don't have complete freedom of movement in Time Commando; instead, you make your way across each level in one particular direction. You can't deviate far from this path, nor can you re-trace your footsteps. Time Commando isn't too mentally taxing. It's more a case of taking out the baddies before they take you down. The baddies themselves are unique to each time period. There are two levels per time period, with an end-of-level baddie at the end of each; and if you haven't picked up any special weaponry by then, you're in deep trouble.
Sonically, Time Commando doesn't quite make the grade. There are some uninspiring 'thwacks' and 'tings' during combat, as well as a midi music soundtrack. The latter, however , has a tendancy to suddenly stop for no reason at all. And it doesn't start up again till the next level. Time Commando runs under Windows 95, using Direct X, or MSDOS, though it seems to run a little better in DOS. Saves having to re-boot from Windows, I suppose.
And Time Commando can be particularly frustrating too, thanks to the engine. Sometimes there seem to be exits in other directions. But can you go there? No. You have to follow the pre-rendered path. On top of all this, you can't go back at all. Just by shuffling forward a step, you could cause the screen to scroll, and put those energy chips out of your reach. And then there's the times when you need a particular weapon to defeat an end of level baddie; or at the end of the eight level, when there's an item you need to have picked up to use at the end of the level. But you've missed it. Can you go back and get it? Er, no. It's reload or restart time. It's niggles like this that stop Time Commando being must have material.
I say we take off, nuke the site from orbit. It's the only way to be sure.
FOOTNOTES
Appeal: | Hmm... beat-em-up fans, maybe? It's not really an adventure. |
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Originality & Storyline: | A new twist to time-travelling; Dr Who with lethal weapons. |
Graphics & Video: | Good; but you need a fast PC for SVGA mode. |
Audio: | The music's good; the SFX aren't anything special. |
Longevity: | It's not that easy; there's a couple of days solid play in it. |
Presentation: | It's all menu orientated; there are passwords and save/load options. |
Packaging & Docs: | Big box. Thin CD manual. That's all, folks. Oh, and there's a reference card. |
Bugs & Problems: | Music sometimes cuts out. And if you miss an essential object, you can't go back for it. You're stuck. |